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Module Re-runs

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Module Re-runs Empty Module Re-runs

Post  allquixotic Tue Sep 09, 2008 5:23 pm

I'd like to suggest that, as an operational procedure going forward, we provide a re-run of modules and situations that were really successful. For folks who missed a module, it'd be nice to have the opportunity to run through it during a catch-up session. It'll be more of an issue when we have more modules, and also more players, but it'd be nice to know that running a module once won't be the end of it.

Sean / Tiyuk Smile

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Module Re-runs Empty Re: Module Re-runs

Post  Amaymon Fri Sep 19, 2008 7:27 pm

I don't see why not :-P We can definitely see what can be done.
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