Tyrus: Fall of the Order
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Module Launches Here!

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Module Launches Here! Empty Module Launches Here!

Post  Amaymon Wed Aug 27, 2008 11:09 am

Keep an eye on this one... this will be where we post upcoming module launch times. Don't forget: if you're available to play during the scheduled time, make sure you post on the thread for the module. The thread will be closed when we hit player limit.
Amaymon
Amaymon
DM

Posts : 95
Join date : 2008-08-26
Age : 42

https://falloftheorder.forumotion.net

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Module Launches Here! Empty Re: Module Launches Here!

Post  Amaymon Fri Sep 19, 2008 7:31 pm

After some conversations, we've decided to change how we handle our modules.

Rather than simply throw up a server once or twice a week, we've made the decision to maintain a persistent game world and run DM-hosted events once or twice a week to propel our storylines.

So what does this mean?

It means that the game will always be available? Want to farm to level your character? No problem. Want to explore certain locations. It's yours for the taking. What this will ultimately do is give you a game that is always available, but still constantly changing as we progress through events.

As always, if you have any questions, feel free to post, PM me on forums, or contact me through IRC.
Amaymon
Amaymon
DM

Posts : 95
Join date : 2008-08-26
Age : 42

https://falloftheorder.forumotion.net

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