Tyrus: Fall of the Order
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OPEN TEST: Dedicated Server/Tyrus Tutorial

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OPEN TEST: Dedicated Server/Tyrus Tutorial Empty OPEN TEST: Dedicated Server/Tyrus Tutorial

Post  Amaymon Thu Sep 25, 2008 12:34 am

Okay! I'm pleased to announce the introductory module for T:FotO is ready for final testing! Here's what you'll need and here's the server information:

Neverwinter Nights with both Expansion packs v 1.69
Community Expansion Pack v 2.1 (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7478)
That's it!

The server is currently available 24/7, more or less... which means this testing session is open-ended. Test as many times as you like between now and the launch of the first module, and report any bugs you find on this thread. As they're worked on, I'll post a follow-up.

Server Information: tiyukquellmalz.org:5121
Password: NONE for players

Things to look out for

* None of the NPCs should attack

* There is one trigger in each room that should a) award XP b) update your journal and c)give you one invisible "token" which'll get you one step closer to leaving the tutorial.

* There are placeables in some rooms that should a) not be openable until you've gotten a journal update/xp in that same room, b) lock once an item is removed, c) can not be opened again once closed by YOU, but should be openable by another player that goes through the same steps for the first time(note: they should receive the same items)

* You should not be allowed an option to leave the Chamber of Doors until you've explored the entire area and spoken with pretty much everyone; there is technically only one person/placeable in each room you need to talk to get awarded a quest token, but I'd click everyone :-P

* Typos, general errors, fatal crashes, etc.

* Anything else you find noteworthy

* FEEDBACK! Let me know what you think.

Known Bugs List
Skeletal Remains in Myll Room is not locked
Oxen at Southwest Gate move
Typos on signs in Tyrus History room.

The area outside of the Chamber of Doors is still essentially a soundstage. There isn't much to test in that area. But feel free to explore!
Amaymon
Amaymon
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OPEN TEST: Dedicated Server/Tyrus Tutorial Empty Re: OPEN TEST: Dedicated Server/Tyrus Tutorial

Post  allquixotic Thu Sep 25, 2008 12:30 pm

What a Face sunny

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OPEN TEST: Dedicated Server/Tyrus Tutorial Empty Fixed Bugs

Post  Amaymon Thu Sep 25, 2008 8:11 pm

* Rusted weapons are now identified
* Oxen will no longer move
* placeables are properly locked

Changes will be reflected in the next update.
Amaymon
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OPEN TEST: Dedicated Server/Tyrus Tutorial Empty Re: OPEN TEST: Dedicated Server/Tyrus Tutorial

Post  Amaymon Fri Sep 26, 2008 8:31 pm

Added some scripts. We now have a bleeding system and a global weather system. These changes will be reflected in the next update :-)
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