Tyrus: Fall of the Order
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Choosing a Race

Go down

Choosing a Race Empty Choosing a Race

Post  Amaymon Mon Sep 08, 2008 12:00 pm

There are three things that need to be considered when creating a character-

Race: In T: FotO, this will be a huge factor in determining your character and how she is treated by the world around her. It will also play heavily on engine-supported bonuses and penalties in regards to combat and skill use.

Alignment: Good and evil are not clear-cut. Rather, there are varying shades of gray. Choosing your character's alignment will be another huge factor, for it dictates how she treats the world around her. Alignments are not set in stone, but they certainly lend to refined roleplay as well as set conditions for several factors in regard to gameplay.

Class: This is your character's profession, each being unique and distinct from the other. While it is possible to have it changed, keep in mind that it is often difficult to do so. Classes determine your characters strengths and weaknesses in regard to her skills, whether it be combat, use of magic, or picking locks. Choose wisely.

Listed below is an in-depth breakdown of the playable races in T: FotO. Read them over and make a decision that best suits your playing style. If you have questions, as always feel free to PM me or message me on IRC.


Last edited by Amaymon on Tue Sep 16, 2008 1:37 am; edited 2 times in total
Amaymon
Amaymon
DM

Posts : 95
Join date : 2008-08-26
Age : 42

https://falloftheorder.forumotion.net

Back to top Go down

Choosing a Race Empty Re: Choosing a Race

Post  Amaymon Mon Sep 08, 2008 12:07 pm

Races

Choosing a Race Dwarf
Dwarf
Common Alignment: Neutral, Neutral Evil, Chaotic Neutral, Chaotic Good
+2 Con, -2 Cha
Favored class: Fighter
Class Restrictions: Bard, Druid
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.



Choosing a Race Elf
Elf
Common Alignment:Lawful Good, Lawful Neutral, Neutral
Class Restrictions: Barbarian
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.


Choosing a Race Gnome
Gnome
Common Alignment: Lawful Good, Chaotic neutral
Class restrictions: Druid, Monk, Cleric, Barbarian
+2 Con, -2 Str
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.


Choosing a Race Halfelf
Half-Elf
Common Alignment: Various
Class Restriction: None
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.


Choosing a Race Halforc
Half-Orc
Common Alignment: Neutral, Neutral Evil, Lawful Evil
Class Restriction: Bard, Cleric, Monk, Druid,
+2 Str, -2 Int, -2 Cha
Darkvision


Choosing a Race Halfling
Halfling
Common Alignment: Chaotic Good, Lawful Good, Lawful Neutral
Favored class: Rogue
Class Restrictions: None
+2 Dex, -2 Str
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.


Choosing a Race Human
Human
Common Alignment: Various
Class Restriction: None
Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Amaymon
Amaymon
DM

Posts : 95
Join date : 2008-08-26
Age : 42

https://falloftheorder.forumotion.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum